Tomb Raider Serie "Überrascht, wenn wir nicht mehr davon sehen würden"
Tomb Raider, auch bekannt als Lara Croft: Tomb Raider zwischen und , ist ein Medien-Franchise, das aus einer Action-Adventure-Videospielserie des britischen Spieleherstellers Core Design hervorgegangen ist. Die Tomb-Raider-Serie zählt zu den meistverkauften Spieleserien der Welt. Laut Angaben des Entwicklers (Stand ) wurden rund sieben Millionen. Als das erste Tomb Raider-Spiel erscheint, wird eine der bekanntesten Figuren der Spielegeschichte geboren: Lara Croft, die Schatzjägerin mit mindestens. Alle Spiele von der Serie werden hier aufgelistet. Tomb Raider, Tomb Raider II, Tomb Raider III. „The Golden Mask“ erschien im „Tomb Raider 2 – Director's Cut“ und bot fünf neue Level. Quelle: Square Enix. Zeitreise durch die Tomb-Raider-Serie.
Als das erste Tomb Raider-Spiel erscheint, wird eine der bekanntesten Figuren der Spielegeschichte geboren: Lara Croft, die Schatzjägerin mit mindestens. Allein das erste Spiel verkaufte sich laut Hersteller rund 7 Millionen Mal. Im Mittelpunkt der Handlung von Tomb Raider steht die britische. „The Golden Mask“ erschien im „Tomb Raider 2 – Director's Cut“ und bot fünf neue Level. Quelle: Square Enix. Zeitreise durch die Tomb-Raider-Serie.
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Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a Follow Lara Croft down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts, that unleashes unwelcome figures from Lara's mysterious past.
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery.
Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Lara Croft is missing in Egypt - presumed dead.
Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb.
Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into Thousands of years ago a meteor crashed into Antarctica and the shockwaves of its impact are being felt in the modern age.
Lara Croft will follow clues leading to a deadly secret, boldly leaping chasms and blasting monsters that no one has leaped or blasted before.
The second instalment in the Tomb Raider series invites you to join Lara as she travels around the globe to retrieve a precious artefact before it falls into the wrong hands.
He composed the opening theme for The Last Revelation , saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.
Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret.
Only the opening segment survived. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra.
For Legend , Troels Brun Folmann composed the music and managed the sound effects. Alongside composing a large amount of music for the game, he created micro-scores for small segments within gameplay.
Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location.
Temple of Osiris was the first title in the Lara Croft subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future Lara Croft games.
The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision.
The engine was designed by Paul Douglas, who handled the game's artificial intelligence AI and the three-dimensional 3D graphics.
The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as Doom.
Its 3D style meant multiple elements were difficult to implement, including the AI and camera control. Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were limited to a flat-floor system.
Lara's movements were hand-animated and coordinated rather than created using motion capture. The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time.
The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another.
For Angel of Darkness , a new engine was built from scratch, but due to being unfamiliar and unused to the technology of the PS2, the team encountered multiple problems such as needing to remove areas and characters due to polygon restrictions.
Due to the deadlines imposed, the team were forced to cut corners, meaning that the game reached store shelves in a poor condition. Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time.
It went on to sell over 7 million units worldwide. Since the release of Legend , the series has picked up in sales and popularity.
Multiple video game journalists, including Electronic Gaming Monthly ' s Crispin Boyer in and Eurogamer 's Martyn Carroll in , have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
Carrol credited the series for bringing video gaming out into the cultural mainstream. The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history.
As part of the latter honours, Guinness World Records editor Gaz Deaves said that the character "epitomises all that's great about video gaming".
He cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach.
Later, apparently more "realistic" redesigns lessened these criticisms to a degree. From Wikipedia, the free encyclopedia.
This article is about the video game series. For the game, see Tomb Raider video game. For the video game, see Tomb Raider video game. For the film, see Tomb Raider film.
For the act of tomb raiding, see Grave robbery. Video game franchise. The Tomb Raider logo from onwards. Multiple logos have been used through the series' lifetime.
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